stellaris regenerative hull tissue. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. stellaris regenerative hull tissue

 
A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studiostellaris regenerative hull tissue  Some examples are Gigastructural Planetcraft or Systemcraft

And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. And on your larger ships, you want the Aux fire control or enigmatic decoders, to maximize your weapons' effectiveness. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Regen is super weak. Afterburners can also be useful here to fly yourself past the kinetics minimum range. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I've reached an unusual spot in my 2. Comet Sighted. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). they are equipped with regenerative hull tissue modules (Ether Drake has 2 according to the wiki) 2 of those modules combined with the 100,000 armor points of the Ether Drake results in an armor regeneration of 2000 points per day. tech_regenerative_hull_tissue tech_doctrine_fleet_size_1 tech_doctrine_fleet_size_2 tech_doctrine_fleet_size_3 tech_doctrine_fleet_size_4The same issue arises if you use other sources of regeneration, such as the admiral leader_trait_engineer_2 trait that claims to give 0. Perhaps. They pop up every now and then in your systems while wandering around, usually right at the moment when the sanctions coming will destroy your economy enough to lose a crucial war, in a system that's on the opposite of where all your fleet is. 组件分类:通用组件. I guess what it does makes more sense. I've reached an unusual spot in my 2. They can be found in special predetermined systems and rival moons in size and mass. I do afterburners on large ships and regenerative hull tissue on corvettes. Nothing says 'I can do this all day' quite like ships that don't need to return to dock after every fight. 例如:“异种保护区”(建筑)的特殊说明. I'm facing AI enemies that primarily use a combination of weapons. That was already the case in 3. 对该项目的细节说明请添加至相关页面. 365 days just comes to a meager 365 hull and 730 armor. 6(II) , +2. The Nanobot Cloud aura can be fitted to Titans, with effects slightly stronger than Regenerative Hull Tissue. Also devouring swarm gives it as a base but its 0. First of all, shields daily hull regen is +1. I dont know if -10% daily hull regen is getting 10% hull damage daily. Stellaris already includes a massive amount of content, and one of the hardest things as a new content designer is to avoid retelling stories. Well, I think they accidentally added the zeros in the wrong place, cause this is broken AF. First of all, shields daily hull regen is +1. 3. I don't know if there is a minimum final hit percentage, but the calculation is something like your accuracy - (their evasion - your tracking) = hit chance. Thats on the beta branch. Some modules do, like Shield Capacitors, but I don't ever remember seeing Regenerative Hull Tissue among. Taking any damage at all will reset this timer. The ship will also begin recharging its shields. Need to research these at least 5 times (each research of an elite crystal = 20% towards the Crystal Forged Armor and 10% towards the Regenerative Hull Tissue. Disruptor/Emitter - Low damage, directly damages hull. Hi there, Currently Devouring Swarm of Hive mind gives regeneration based on percentage. 花费:20. 6(II) , +2. Obviously, using destroyers like this isn't a good idea because you'll end up with fragile and relatively expensive ship (well, compared to a Corvette). ago. 18 Badges. 3. Leave that space empty. I have a titan with nanobot cloud and all ships including the titan with. 3. One of the most horrible things one can meet in the whole galaxy. 0. Unlock the Regenerative Hull Tissue technology; Add 50% research progress if already unlocked; Gain 90-10000 Society. Early-game, Regenerative Hull Tissue is well worth its weight in gold. 2 beta game play that has left me scratching my head. The only exception is PD and maybe Hangars. But then you see the dreaded pop up. I thought replacing the red lasers with blue lasers would increase the fleet's power, but instead it dropped. I've reached an unusual spot in my 2. Events. Basic corvette hull 2x shield 1x armour 1x regenerative hull tissue Set it to picket hull type and use point defence and two disruptors, then set the combat computer to swarm. Apr 7, 2021; Add bookmark #8 Sawtooth500 said:. Afterburners are your utility component of choice for the excellent sublight speed bonus they give. 6(II) , +2. If it was a higher percentage or ticked up per day maybe but right now, especially as I'm a wormhole species, I don't see the point. 3. 3. 6 (II) , +2. Also little section extention for Titan, minor vanilla turet & icon fixes, nanorepair adjustment in package. Hull has the most HP, the fewest weapons with bonuses against it, and works just like Armour. Stellaris AAR: No Love, No Comfort. So that’s the advantage of them. edit subscriptions. Astasia. Getting traditions. So here i am with a crystaline Battleship. 1% Hull Regen. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. In addition, some technologies in Stellaris cannot at all be researched by normal means, but must rather be discovered in other ways. In the early-mid game when your ships have 500-2000 HP its slow but noticeable and gives your fleets the ability to operate in enemy territory for much longer before they need to return to base. 3rd and 4th time I brought first 50, then 75K worth of fleetpower to show the thing who is boss -that used to be enough to deal with basically any Leviathan before the way regeneration works was changed- and failed horribly. However, keep in mind that installing this on any ships requires Nanites, which are found exclusively in the mysterious L-Cluster. Obviously regenerative hull tissue is a MUST, but do you fill all your aux slots with regen hull tissue or only fill one of them, and put afterburners, fire control or shield capacitor. Its space ameobas that give you the hull regen tech and they are always hostile. But thats a price im willing to pay if it means that i can defeat the Spaceborn Enemies again. = I've always [felt. 415K subscribers in the Stellaris community. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Whales give you regenerative Hull Tissue too but as a salvage when killling them, you get amoeba flagella from the space amoebas. These come in three forms: shields, armor, and hull. Technology. I have played multiple games and researched many crystal debris but the most I get are throwers and regenerative hull tissue. Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. . Shields form the first layer of hit points of a ship. 5% armor regen vs. Regenerative hulls isn't going to give you the repairs you need during war time, its more of a convenience if you're out killing space cows and don't want to come back to base. Regenerative Hull tissue is only really justifiable on carriers. 1: Go find some Teriyaki Space Cattle and blow them to bits, harvest their guts, and research regenerative hull tissue. Going with anything else is a massive power drop and not at all worth it. The nanite Reapir-System does heal 1. In-combat regeneration occurs but its not a significant factor. It is my one major complaint about the game : (. Graduate Degree Programs in Regenerative medicine (including stem cells and tissue engineering) Master of Engineering in Biomedical Engineering (MEng) Biomedical. Targeted Gene. Best. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. 3 have the issue where enemy fleets pick targets within only one ship class at a time?. 1. I was just playing the 2. The others are more situational. . All Discussions. Stellaris Cheats; Technology Codes;. Space warfare. 4 "CEPHEUS" PATCH NOTES. regenerative hull tissue) on all your ships. This mod adds two new policy trees called "Taxation of Subjects" and "Subsidization of Subjects", that gives you the possibility to tax or subside your Vassals or Protectorates (or both). I also have my own punishment for breaching the galactic conservation act for the tiyanki, if you do it im spawning five corrupted avatars in your territory. ; About Stellaris Wiki; Mobile view Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. Not worth the research time IMHO. It's been a few months since I've played, but last I looked into it, neither regenerative hull tissue nor the Titan repair aura were fast enough to mitigate the need to visit starbases for repairs, at least during wars or crises. A helpful workaround is to research and equip your fleets with Regenerative Hull Tissue technology, which will gradually repair your hull and armor. This program optimizes a Stellaris ship based on enemy intelligence - Stellaris-Ship-Optimizer/guardian intelligence. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. Some extra large ships - with regenerative features (eg: regen hull tissue) + regen Admiral + regen aura from Titan + more - sometimes have so much either Armor or Hull or Regen that when slightly damaged and when regenerating they have an "Overflow Situation" and disappear (are destroyed). In the early-mid game when your ships have 500-2000 HP its slow but noticeable and gives your fleets the ability to operate in enemy territory for much longer before they need to return to base. So if your ship is down to 50% hull, it will. In that time you might as well go back to a Starbase. 4. 2 (I) , +1. Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. In Galaxy Map, click the ship icon and. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). When I look at the stack there are three pieces of information that don't add up. The big downside is that losing hull will lower combat performance and speed by half the percentage of the lost hull. I was just playing the 2. 3. - Regenerative Hull Tissue values have been rebalanced. EDIT: It's been brought to my attention that this math is incorrect, as the Tooltip for Regenerative Hull Tissue is not accurate. The ship cannot take damage for a whole 10 days before it regens. You can change some keybindings by changing main. As for the whales, I think if you attack and kill some, something happens but I dont recall. 106 comments. Any hull repair is worth it because it allows an offensive to keep rolling forwards without running to starbases to repair, or gradually getting chipped away by hull damage across multiple engagements. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. You have the perfect start. A place to share content, ask questions and/or talk about the 4X grand strategy…So you need to repair regularly, or use regenerative hull tissue for slow regeneration. If you have an admiral with the Engineer trait then don't worry about it, but otherwise the regenerative hull tissue component can help keep your fleet repairing if they're out and about and away from a friendly star port. gui) I do agree that there really ought to be a keybindings menu. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. It's a genetic problem, not a structural problem. 2 (I) , +1. This is a searchable and complete list of Stellaris technologies and their IDs. Thats how healing already works. I can heal ships only by upgrading, as I have figured out. MyAntichrist. If you have access to Living Metal then your ships will heal slowly over time without the need to return to a starbase. All my ships are just an even mix of shields and armor. This new module just feels like a "I counter your counter" type of deal, which I don't usually enjoy since it tends to lead to "I counter your counter that's countering my counter". ago. Posted by 3 days ago. It changes Regenerative Tissue from 1% Armor Regen and 0. Regenerative hulls isn't going to give you the repairs you need during war time, its more of a convenience if you're out killing space cows and don't want to come back to base. While I do think Armor is better than Shields overall, the Invincible-class Battleship will not work as advertised. Torpedo - Higher damage than missiles but easier to shoot down, great against armor. 5% daily hull and 1% daily armour regeneration, but in practice also only does 5% of that and hence would take 4000 days (or 11 and a bit years) to fully repair the hull of a ship. Stellaris Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the AftermathThe auto-design will never really make a design that has synergy. does Regenerative Hull Tissue, the Titan aura, and other sources of regeneration repair during combat? Does the Artillery and Carrier Combat Computers "kite" enemies or do they stay still. Really no reason to use them when the Menacing Corvette is so insane. 2 beta game play that has left me scratching my head. The bottom line for a battleship is that there is no bottom line. First level crystal plating is okay. Shields [edit source]. 4%. 2% – Armor Daily Regen +0. Display bug. In Stellaris 3. That is the regenerative hull tissue which comes from amoebas and such. Protect is easier to maintain. . Regenerative Hull Tissue: 10000: 3 Regenerative Hull Tissue Analyzed Space Amoeba or Tiyanki debris A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials. Laser - Medium damage, great against armor, poor against shields. Single L-sized weapon costs 88-116 alloys while also draining a lot of power. Best tech in the game dont you agree? Whales are different. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Well, I think they accidentally added the zeros in the wrong place, cause this is broken AF. Reply. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in the recent updates. A destroyer that's taken 50% will take over a year to regenerate back to full health. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in the recent updates. A battleship with 4180 max hull and 2 Regenerative Hull Tissue components regenerated 209 hull in 10 days out of combat. A counter would be if for example Disruptors would stop the regeneration. For. +7 tech for Ancient Dreadnought. Because there are weapons that specifically counter armor and weapons that specifically counter shields, neither armor nor shields is a cure-all. Engineering research. Join. It is entirely independent. This page was last edited on 7 February 2022, at 03:21. Go to Stellaris r/Stellaris • by bunbun39. 6(II) , +2. This will also affect the regeneration of leviathans and other entities that. With the "Taxation of Subjects" policies, you can turn your Vassals and Protectorates into Tributary Vassals and Tributary Protectorates, respectively. . Stellaris: Battle Royale, sounds like a great narrative for those peaceful enclaves. Close. I was just playing the 2. Nanite Repair System: 10 1: 10 +15% Daily Hull Regen +20% Daily Armor Regen Is Regenerative Hull Tissue worth it in Stellaris? Are there other options that are better? Should we only use starbases for fleet repair? Lets dive in and find out! Regenerative Hull Tissue - it says: Daily Hull +1 Daily Armor +2 That's all? Not in percentages, just points? No matter the size of the ship? Titans have 10K hull, Juggernaut has 100K. I was just playing the 2. When installed on your ships, this tech can automatically repair your hull and armor at an even greater rate than the Regenerative Hull Tissue technology. 1 (III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Empire event chains. I was thinking that was the case, but I can't locate any tool tips on the ship (magnifying glass icon), either on the armor, or hull info or the armor icon. I've actually lost a few close fights because my. Shields [edit source]. Battleships still outclass Cruisers for Strike Craft roles, since a Carrier Battleship can equip a Spinal Mount bow. The problem with planetary defense is it gives the enemy an excuse to turn their utterly devastating space weaponry on the fragile planetary surface. Laiders72 May 11, 2016 @ 11:08am. 2 beta game play that has left me scratching my head. With ship tech unlocked so haphazardly, auto-design'll have you putting out completely sub-optimal fleets for a solid chunk of the game. Yes, shields will regen and so will your armor/hull if you have the appropriate resources/tech/items. I'll summarize the changes below, which are all tested and verified. Yes, shields will regen and so will your armor/hull if you have the appropriate resources/tech/items. Plasma - Low damage, melts armor like butter. However, self-repairing is slower than dock-repairing (2% per day or 60%. 6(II) , +2. 0 to make it actually a usefull aux component (also trying to give shield chargers their regen bonus back partially, they proably has the same command. I can bet its more like 0. Like the first option, the same concept applies here. Per the 3. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. 8k. Fleet Maneuvers. 315. They'd just die slightly slower. It's more powerful with regenerative hull tissue or the nanite version granting daily hull and armour regeneration of 0. I already had Regenerative Hull Tissue researched. But you can shrug off kinetic artillery and auto cannons. 0 unless otherwise noted. Spam PD. How to apply regenerative hull tissue? Question. 5. This is when you need more armor and really benefit armor regen, from regenerative hull tissue. 3. So a capacitor is 50% more of this, worth ~17. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. Armor not repairing. Events. gui and looking for "shortcut = *" and changing the * to suit your key binding. In Stellaris multiplayer, the host's DLC is shared between all the players in the game -- the same holds true for co-op, even if one of the players is playing for free. So, is there somethere real numbers for regen?Regenerative Hull Tissue Buff 3. Stellaris Wiki Active Wikis. Or frees a trait slot on your admiral (where it beats the armor regen by 1%). Regenerative Hull Tissue: tech_regenerative_hull_tissue. Guardian regeneration speed discussion. As was said in patch notes - ibattle regen is 5 times lower. Zacctastic • 2 yr. Went back to the save to try and remember accurately. After entering combat and after retreating, the ships had normal repair values (5. Same thing is happening now as I replace the blue lasers with gamma lasers. They stack - there would be no use for 4 of those slots on a fotress if they didn't, as there are only like 5 modules that go into the aux slot and most of them aren't guaranteed to be obtainable: the regenerative hull tissue you get if you can snatch some neutral beasts before they're all wiped out, shield capacitor, the afterburners that are. Regenerative hull tissue’s self repair is 1/10 of the listed value when in combat. But a lot of Stellaris is about maximizing efficiency, so taking an extra year to kill a. - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling - Armor and Shield Hardeners have been reworked - Regenerative Hull Tissue values have been rebalanced - Vanilla component "Nanite repair systems" has been rebalanced - Enigmatic Encoder now gives Disengagement Opportunities just like in vanilla628 votes, 34 comments. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if it does get hit by something serious most of the damage is essentially wasted as overkill). ShareWas the starbase just occupied? It sometimes needs time to heal. Now, daily regen does not work the same in combat, according to what I found in another reddit post, daily combat regen is 20% of the listed 'daily. Stellaris. 5 regen a month? On 1600 hull, the 2% from regenerative hull tissue is 32 a month. From the incoming 3. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. A -10% Emergency FTL Charge Time reduces 30 days to. Starbases and Regenerative Hull Tissue : r/Stellaris r/Stellaris • 1 yr. I was just playing the 2. Crypto119 votes, 17 comments. I dont know if -10% daily hull regen is getting 10% hull damage daily. HP in a prolongued fight because of the shield regeneration per day (if you don't use regenerative hull tissue). 2 (I) , +1. As I mathed in the other thread about this topic; with 3 armor plates and just regenerative hull tissue, a ship's armor repairs essentially all of the damage from a single proton launcher within it's shot cooldown time. When I first started playing EU4 I thought naval attrition was, and still is, an excellent solution to exploring everywhere and conquering anyplace immediately. 2. 2. 6(II) , +2. Anyway, as soon as I get regenerative hull tissue this won't be a problem, I hope at least. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. But again, less important and it's a permanent option. In-combat regeneration occurs but its not a significant factor. You can use both, regen tissue goes in the aux slot. It also helps from a roleplay standpoint. The change to the Regenerative Hull Tissue and Nanite Repair System components which changed them from a single digit amount of regeneration per day to a percentage of total ship armor / hull has vastly increased the effective health of guardian. 再生舰体组织. ReplyI have a simple set of rules when I play, the tiyanki are my special friends while all amoebas except for bubbles is fair game for their regenerative hull tissue. in some battles where there are multiple enemy fleets in a system I have had my ships go into repair mode inbetween fights (while the other fleets are inactive or mine just havnt decided to engage them yet. I think it is also true for a Nanobot Cloud titan aura. Go to Stellaris r/Stellaris. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. On the other, hand, with regenerative hull tissue my fairly puny starbases can regenerate fast enough they can basically indefinitely delay and sometimes even slowly beat pirate and marauder fleets. (It's located at SteamsteamappscommonStellarisinterfacemain. Defenses [edit source]. You will unlock the Regenerative Hull Tissue tech, which can be used in ship armor design, and if for some reason it’s already unlocked, you will get a 50% research boost to it. A place to share content, ask questions and/or talk about the 4X grand strategy…Go to Stellaris r/Stellaris. - Armor and Shield Hardeners have been reworked. First of all, shields daily hull regen is +1. ReplyStellaris has a way for the AI to design ships, they just don't use it. 花1分钟创建用户后就能进行编辑 :) 登录 注册. I was just playing the 2. 😎. 2 (I) , +1. 05% hull regen per Regenerative Hull Tissue component I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). I am playing with the Gigastructures mod and if the armor and hull regeneration are effective during battle, then I do not see how anybody would be able to destroy a behemoth planetcraft that regenerates 1,125,000 hull per day, since the damage output is about 55,000 damage per day. After destroying these entities. 5% hull/armour regen per day they have. 5000. But again, less important and it's a permanent option. Stellaris Regenerative Hull Tissue is a revolutionary new way to prevent and repair damage caused by space exploration. In this case though, the Regenerative Hull Tissue is always the Counter, as the opposing fleet needs to have a much higher Fleet Power than the one with this Module. All Discussions. Next time I forgot that it happens because I am a dum dum. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. It can help heal like 50 hull between systems I guess? If you get down to where 50-100 hull makes that much difference you are in bad shape to begin with. Advanced Afterburners has even more value now in helping artillery ships 'out run' their chasers, which can completely change how combat dynamics work, etc. I was just playing the 2. taggedjc • 7 yr. This article is for the PC version of Stellaris only. All aux slots can stack. Warfare. 每日船体再生: +0. 2 beta game play that has left me scratching my head. I've reached an unusual spot in my 2. Does Espionage let you steal Regenerative Hull Tissue and other "acquisition-only" techs? I must know. 再生舰体组织 Regenerative Hull Tissue. 2 (I) , +1. I think there needs to be more variety in this and I think it offers an opportunity to make components that have less to do with direct combat abilities. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. I'm facing AI enemies that primarily use a combination of weapons. Members Online. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. This is a writeup on the best ship designs in Stellaris v 3. Vote. copy_random_tech_from - Adds a random tech from the target country within the given category and tech area constraints. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. 5% daily armor regen, which would fully repair an almost destroyed ship in 400 days. You also might consider the (recently buffed) Regenerative Hull Tissue, but personally I feel that if you're using Corvettes you want maximum speed so Afterburner is the way to go. The Ether Drake design has two components of Regenerative Hull Tissue. Hull : A small change in the damage to the hulls. I think its 10 days before it can begin to repair. TheAddiction2 Autocrat • 7 yr. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Typically you either get access to Regenerative Hull Tissue + 50% progress, or an empire-wide bonus that gives every ship 5% more evasion. Probably doesn't take much high tech energy weaponry to fuck up the atmosphere of a habitable planet, at least locally, and then people start dying. Stellaris. Its Regenerative Hull Tissue/Nanite Repair System that need to be applied. EDIT: If I get the Enigmatic Decoder from the Enigmatic. csv at master · ArchOfRebellion/Stellaris-Ship. Selected Lineages: tech_selected_lineages. It is possible to repair ships other than by docking, such as a ship having the 'regenerative hull tissue' component, or a fleet's commanding Admiral having the 'engineer' trait. Best to just hire a few repair admirals and swap them in/out as needed. If you have access to regenerative hull tissue and a leader with the regen boosting ability (and a titan with the regen boosting aura) then you might favor armor instead. 3. Regenerative Hull Tissue. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. you are on the last tier of technology. . About Stellaris Wiki. R5: I spawned between two fallen empires and next to fanatical purifiers.